It has become common to see literary works adapted into video games, arguably more so in recent years as the gaming industry’s ecosystem has expanded. Developers need content, intellectual property and stories to base their games on. It’s a hook, if you will, providing both a platform for the video game to be built on, as well as something eye-catching to attract crossover fans.

Of course, not every book is suitable for an adaption into a video game. You are not likely to see Marcel Proust’s seven-volume masterwork À La Recherche du Temps Perdu (In Search of Lost Time) adapted into a video game anytime soon. Often it is genres like high-fantasy, spy thrillers and crime novels that get adapted.
Many books can be adapted into games
Continue reading “When Great Books Become Great Video Games “

